High Elves

High Elves


Racial Traits

  • +2 Dexterity, +2 Intelligence, –2 Constitution: High Elves are nimble, both in body and mind, but their form is frail.
  • Medium: High Elves are Medium creatures and have no bonuses or penalties due to their size.
  • Low-Light Vision: High Elves can see twice as far as humans in conditions of dim light.
  • Elven Immunities: High Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
  • Elven Magic: High Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, High Elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
  • Keen Senses: High Elves receive a +2 racial bonus on Perception skill checks.
  • Educated: Gain +2 on two Knowledge skills of your choice. Treat these skills as class skills.
  • Weapon Familiarity: High Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
  • Languages: High Elves begin play speaking Common and Asidari. High Elves with high Intelligence scores can choose from the following: Cadecian, Thallan, Sylvan, Finoran, Gnome, Aquan, and Draconic.





Asidar is an ancient empire that has been historically ruled by the most powerful wizards among its populace. The empire of Asidar has survived more than one cataclysm of a worldwide proportion, and has seen its reach shrink noticeably. Asidar once claimed control over most of what is now Elysia and Umur, and the entirety of the Empyrean Isles. As such, many Asidari ruins and relics can be found strewn throughout the Northwestern nations.

The seat of Asidari power is found in Gelonde, which is considered one of the world’s premiere historical sites. Founded at 0 AR, the city of Gelonde is ancient even when compared to its neighboring cities. The Asidari Calendar was begun on the day of the city’s founding, and it is by this event that all historical events are referenced.


Government

Asidar has a hierarchical government, which is ultimately ruled by a powerful council of wizards known as the Elder Synod. This council traditionally holds eight seats for the eight schools of magic, with each seat being occupied by the premier user of that school’s brand of magic. Arcane supremacy is determined through the use of ancient rituals and trials that are held in high secrecy by the Synod.


Population

Asidar is peopled mostly by High Elves, who have lived within the Ardent Vale and its surrounding environs for countless centuries. Humans and gnomes, as well, make up significant portions of the population. The recognized language of Asidar is elven, and its alphabet is the same.

The Asidari are prideful of their nation’s rich and glorious history. Even the youngest and the most mundane of Asidar’s population are schooled in the arcane arts, and, as such, even the most simple servents are in command of simple spells to aid in their work.


Politics

The current Elder Synod has declared a strict neutrality in the civil war of its neighboring state of Elysia, and will not allow any of the nation’s populace to directly aid either of the Elysian warring factions.

The Asidari are a nation that, in the past, has been prone to expansion and conquest. Of late, however, the Asidari people have become weary of warfare and have gone to great lengths to avoid conflict with any of its neighbors. There are certain members of the Elder Synod, however, who do not agree with this recent turn in politics, and are openly rebellious and belligerent towards their ‘uncouth’ neighbors.

Religions

The worship of Ilmis, known in Asidar as Nellenwe, is widespread throughout Asidar. Danasaer, the elven god of music and culture, is also commonly worshiped, though Danasaer is actually an aspect of Enwel.






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High Elves

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