- +2 to One Ability Score: Ashurites characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
- Medium: Ashurites are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Ashurites have a base speed of 30 feet.
- Bonus Feat: Ashurites select one extra feat at 1st level.
- Skilled: Ashurites gain an additional skill rank at first level and one additional rank whenever they gain a level.
- Fireblood: Ashurites have efreeti blood in their veins. Ashurites gain a +4 to saves against attacks made with the fire subtype. Additionally, they may add +2 to the Spell DC of any spells they cast with the fire descriptor.
- Languages: Ashurites begin play speaking Common and Alzhedo. Humans with high Intelligence scores can choose from the following: Rashemi, Cadecian, Auran, Ignan, Draconic, or Infernal.
Ashurites are a fierce people who are as fiery as the hot sands they call home. Ashurites do not quickly forget insults, and they do not lightly make alliances. They are numerous and powerful, yet demanding and independent. Their history is full of darkness and sadness, and they are tempered by the harsh treatment of the deserts.
Ashurites skin colors range from dark bronze hues to reddish coppery tones. Pure-blooded Ashurites have dark black hair, and they often adorn their hair with braids and bells. Green and brown eyes are the most common, but every once in a great a while a child is born with natural red eyes. These births are often filled with great portent, and these fated children are both respected and feared.
Ashurites prefer clothes which help to ward off the blistering heat, and keep sand out of their eyes. Flowing robes, veils, and wraps are all common within Ashur.
Ashurites are traditionally nomadic. For centuries, Ashurites lived within tribal communities throughout the foothills of their country. These tribes were ruled by powerful warlocks, who would command devils to fight other rival tribes. Over the centuries, some of the more powerful tribes began to amass a large amount of wealth due to their continued success in conquering rival tribes. They used this wealth to found the first Free Cities of Ashur. Each of these cities have their own laws and societal norms, and they are vastly different from one to the next. Today, many of these cities are populated by devils and tieflings, and a strong caste system has taken root. Slavery is widespread throughout Ashur, and slavers and warlords command a large amount of respect and power.
Ashurites are a proud and haughty people, and they have little respect for other cultures. Cadecians, particularly, are looked upon with contempt, and they are openly ridiculed within the streets of Ashuri cities. The only race more hated than the Cadecians are the Genasi, who are the ancient enemy of the Ashuri tribes.
Alignment and Religion
Ashurites have a propensity towards evil alignments, due mostly to the infernal influences upon their governments and society. Being a strong-willed and independent people, however, it is not uncommon to find sects of good aligned or neutral Ashurites, especially abroad.
Throughout Ashur, the religion of Ilin reigns supreme. Known locally as Melchazus, Ilin’s clergy openly serve in many of the most powerful positions in local governments and orders.
The life of an adventure comes easy to the Ashurites. They both revere and hate their inhospitable homeland, and, when the opportunity to leave arises, many of the more impetuous Ashurites choose to find their fortunes elsewhere. Ashurites found outside of Ashur are oftentimes sorcerors, wizards, or rogues.
Ashurite names are long and filled with multiple epithets. Names often communicate the tribe of the Ashurite, along with their familial profession and caste. Examples:
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