Racial Traits

  • +2 to One Ability Score: Umuran characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Umurans are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Umurans have a base speed of 30 feet.
  • Bonus Feat: Umurans select one extra feat at 1st level.
  • Skilled: Umurans gain an additional skill rank at first level and one additional rank whenever they gain a level.
  • Blooded: Umur is a land of warfare, and children are exposed to bloodshed at an early age. Umurans gain +2 on initiative and +2 on Perception checks, and cannot be be shaken.
  • Languages: Umurans begin play speaking Common and Thallan. Umurans with high Intelligence scores can choose from the following: Cadecian, Asidari, Shagradan, Giant, Goblin, or Gnoll.

The Umurans are a people that call the frozen tundra and icy peaks of Umur their home. They are quick to anger and to forgive and always pride themselves on their wit and intelligence. While Keleshites often have a racial arrogance that can be quite off-putting, considering what the people have achieved, it is not surprising.

Physical Description

Pure blooded Nezzerans always have black hair and almond eyes although the tone of almond can vary. They favour lighter clothes to help keep them cool in the desert heat and their clothing also tends to be loose-fitting to help keep the wearer cool. Their clothing is often heavily embroidered as a form of decoration and display of wealth. Similarly both genders often wear a lot of jewellery made of gold or silver. Headdresses, veils, and turbans are all common items of clothing to help keep the stinging sand out of eyes and hair. Many Nezzerans who live in the deep desert tattoo black or dark blue beneath their eyes to ward off the sun’s harsh glare.


Nezzerans, traditionally, are farmers. Their massive desert metropolises along the banks of the Anis River have stood for centuries. Legend says that their harvests were magically augmented by ancient techniques that the ancient Nezzerans learned from genies in the deep deserts. Their agricultural prowess grew, and so did their production of grain and other commodities. Over time, Nezzerans became known for their prowess as traders in distant lands, where they sold their surplus grains in exchange for foreign goods. To this day, Nezzerans have maintained a strong reputation as both fierce merchants and capable farmers.

The wealth that flows out of Nezzera has had its impact on its people. Present day Nezzerans value personal wealth over all other things, and a Nezzeran who is incapable of amassing wealth is a shame upon his city.

Nezzeran culture has views on gender roles that much of Kovosa find odd. Female Nezzerans are treated like princess or priceless jewels as it is they who will give birth to the next generation. The line of inheritance also goes through women rather than men. Nezzerans claim that this stops the constant male fighting that is so common in many of the other kingdoms. The men, on the other hand, have to earn their place through whatever means they excel at. When questioned about this approach, Nezzerans point to the long lasting nature of Nezzera as proof of how well the system works. Although, in truth, the back-stabbing of the women of Nezzera and the lengths to which the men will go to ensure a desirable match are just as ludicrous as the conflicts of the rest of the world.


Nezzerans are a welcome sight in most distant lands, as long as they obey local customs while they stay to sell their goods. Only in the neighboring country of Ashur are Nezzerans openly attacked and sold into slavery. As such, most Nezzerans avoid contacts with Ashurites outside of Nezzeran borders.

Alignment and Religion

Nezzerans walk the full spectrum of life, and many are benevolent masters who use their wealth for the well-being of others. Conversely, many will use any means necessary to grow their fortunes.

In the midst of all of these differing peoples is the church of Arah. Arah’s clergy govern almost all manners of policy within Nezzera. Even Nezzerans who pledge themselves to a different deity often give frequent prayers to Arah.


The life of an adventure is often a road to great fortune. It can also be a road to great ruin. Just the possibility of fortune is enough to lure many Nezzerans into the wild life of an adventurer. To return to Nezzera as a wealthy hero is seen as an unparalleled honor.

Nezzeran clerics of Arah, fighters, wizards, and bards can be found throughout the realms.


Nezzeran names often have a meaning in their native tongue of Rashemi. Many Nezzerans are often named after famous merchants and rulers throughout Nezzera’s history. Senmere, for example, was the most prominent Nezzeran merchant of antiquity, and it is likely that 1 in 10 Nezzeran males share his name. To differentiate between Senmeres, it is common to add the individual’s profession and/or city to the end of their name.




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