- +2 Constitution, +2 Wisdom, –2 Charisma: Shield Dwarves are both tough and wise, but also a bit gruff.
- Medium: Shield Dwarves are Medium creatures and have no bonuses or penalties due to their size.
- Slow and Steady: Shield Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
- Darkvision: Shield Dwarves can see in the dark up to 60 feet.
- Defensive Training: Shield Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
- Greed: Shield Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
- Hatred: Shield Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
- Hardy: Shield Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
- Stability: Shield Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
- Stonecunning: Shield Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
- Tunnel Fighter: Shield Dwarves are truly at home underground. Shield Dwarves gain +4 to initiative and +2 on weapon damage rolls for critical hits while fighting underground.
- Weapon Familiarity: Shield Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
- Languages: Shield Dwarves begin play speaking Common and Thallan. Dwarves with high Intelligence scores can choose from the following: Shagradan, Cadecian, Giant, Goblin, Terran, and Undercommon.
Asidar is an ancient empire that has been historically ruled by the most powerful wizards among its populace. The empire of Asidar has survived more than one cataclysm of a worldwide proportion, and has seen its reach shrink noticeably. Asidar once claimed control over most of what is now Elysia and Umur, and the entirety of the Empyrean Isles. As such, many Asidari ruins and relics can be found strewn throughout the Northwestern nations.
The seat of Asidari power is found in Gelonde, which is considered one of the world’s premiere historical sites. Founded at 0 AR, the city of Gelonde is ancient even when compared to its neighboring cities. The Asidari Calendar was begun on the day of the city’s founding, and it is by this event that all historical events are referenced.
Asidar has a hierarchical government, which is ultimately ruled by a powerful council of wizards known as the Elder Synod. This council traditionally holds eight seats for the eight schools of magic, with each seat being occupied by the premier user of that school’s brand of magic. Arcane supremacy is determined through the use of ancient rituals and trials that are held in high secrecy by the Synod.
Asidar is peopled mostly by High Elves, who have lived within the Ardent Vale and its surrounding environs for countless centuries. Humans and gnomes, as well, make up significant portions of the population. The recognized language of Asidar is elven, and its alphabet is the same.
The Asidari are prideful of their nation’s rich and glorious history. Even the youngest and the most mundane of Asidar’s population are schooled in the arcane arts, and, as such, even the most simple servents are in command of simple spells to aid in their work.
The current Elder Synod has declared a strict neutrality in the civil war of its neighboring state of Elysia, and will not allow any of the nation’s populace to directly aid either of the Elysian warring factions.
The Asidari are a nation that, in the past, has been prone to expansion and conquest. Of late, however, the Asidari people have become weary of warfare and have gone to great lengths to avoid conflict with any of its neighbors. There are certain members of the Elder Synod, however, who do not agree with this recent turn in politics, and are openly rebellious and belligerent towards their ‘uncouth’ neighbors.
The worship of Ilmis, known in Asidar as Nellenwe, is widespread throughout Asidar. Danasaer, the elven god of music and culture, is also commonly worshiped, though Danasaer is actually an aspect of Enwel.
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