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|3||Whitecap Shipping||Shipping Center|
|6||Citadel Volshyenek||Headquarters of the Greycloaks|
|7||Pestico’s Dolls and Figurines||Doll shop|
|12||The Lizard’s Boat||Tavern|
|13||Goblin Squash Stables||Stable|
When most people think of Greyfall, they think of the cosmopolitan and friendly district of Midland. Situated on the leeward side of Citadel Hill, Midland stretches from the end of Enderin’s Wall west to Silent District and the Pillar Wall. It rises from sea level to climb the northern slope of Citadel Hill, where it ends just below the summit line. Midland encompasses the wards of High Bridge, Pillar Hill, Slope, and West Dock. As the home district of the Greycloaks, Midland has the fewest gangs and gang battles in the city. Despite that, the thieves’ guild does a brisk trade in the district thanks to the disproportionately high number of merchants, banks, and other commercial and financial concerns.
Citadel Volshyenek: The headquarters of the Greycloaks stands within Midland but belongs to no ward.
High Bridge: Despite its proximity to Mainshore, not every longshoreman and fisherman lives in High Bridge— roughly half live in the cheaper tenements of lower Pillar Hill. High Bridge does have its fair share of these hardworking folk, as well as the families of Greycloaks stationed nearby. Like the rest of the district, though, the ward also houses a wide crosssection of different kinds of people.
Pillar Hill: The most demographically diverse ward in Midland—and indeed, the entire city—Pillar Hill houses both fabulously wealthy merchants in its western corner, beneath the shadow of The Grey Keep, and hard-working laborers and longshoremen along the Pillar Wall east of Pillar Hill Boulevard. In addition to its wide distribution of wealth, the ward also claims variety in the races and ethnicities of its residents. Every human ethnic group represented in Greyfall can claim at least one member in Pillar Hill. In addition, members of all of the civilized races and call Pillar Hill home, as do a few creatures normally considered “monsters” by humans, though these residents generally stay to themselves.
The Slopes: As its name implies, this ward exists on the northern slope of Citadel Hill and overlooks Mainshore and the Jeggare River. Despite its proximity to roughand-tumble Mainshore, The Slopes hold numerous libraries, museums, and other places of culture. The Slopes also house
the third-highest concentration of educated people in the city, behind only University ward and the Acadamae. The Shebeferi engineers brought to the city to build the Great Tower settled in this ward and formed a small neighborhood with the few Silver Elves in the city. As a result, Greyfall has access to authentic and exotic south-Nezzeran foods and fashions.
Mainshore: This rugged ward contains no residences. It does house an extensive number of warehouses, fish processing facilities, and the remains of a block dedicated solely to meatpacking. The prevailing winds push the meaty stink of the ward northeast, providing Citadel
Volshyenek and much of High Bridge with unending waves of unpleasantness. Unwelcome but stubborn druids frequent the docks, proselytizing the evils of civilization and urging fishermen and crabbers to release their catches back into the river. These unwashed scofflaws frequently cause minor skirmishes when they attempt to enforce their ideals with more than just words.
This new building somehow manages to look run-down and decrepit. The plain sign on the door shows a fish with long green hair covering its eyes and face. This is Greyfall’s newest tavern, and in the space of only five months it has become a popular place for local fishers and sailors to relax.
The Hagfish serves only the cheapest grog and ale, often watered down and usually in grimy mugs. The prices can’t be beat, though, and, even with the diluted ale, this is the least costly place to get drunk in all of Greyfall- with the possible exception of one of the speakeasies in the slums. The tavern’s specialty is a thick black ale that tastes like dirt but isn’t quite as expensive as ingesting actual soil.
Much of the tavern’s success comes from its owners legend. The owner, Saramma Kemashk, an eccentric gold dwarf, floated into Greyfall harbor amidst much fanfare on a ruined boat burned down to the waterline. Blahg had a bag of holding filled with gold and pearls, and he used the money to build the tavern and open it within a month of his arrival.
Wizards, sages, and scholars flock to Greyfall’s largest bookstore. From mythic tales of lost explorers to the most recent reports from distant Nezzera, the Bookmaker’s massive selection covers a wide swath of topics and interests. All of the city’s universities, colleges, and schools (except the Acadamae) send their students to the Bookmaker, and many of the professors and masters from those establishments have written tomes for sale within.
Through an oft-violated gentlemen’s agreement, the Bookmaker and Gilded Orrery carefully avoid an excess in overlap of titles carried. Where the Gilded Orrery focuses its attention on the arcane, the Bookmaker takes a generalist approach to knowledge.
This long building controls most of the import trade that comes through Greyfall. All visiting merchant ships must sign in their cargo before they can offload their goods or sell their wares in the market, and because of its proximity to Greyfall’s deep-water docks, Whitecap Shipping has become a frequent stop for foreign traders. In addition to seafaring trade, Whitecap Shipping also controls a large amount of the land-based trade in town.
The largest structure in Mainshore, this sprawling wooden building towers over the neighboring warehouses. Here, carpenters build almost all of the needed fishing boats, merchant ships, and other vessels used by Greyfall’s residents and merchant families. The central wing contains administrative rooms, meeting rooms, supply rooms, and barracks for the local workers. The east wing is dedicated to the construction of fishing boats, while the west wing is dedicated to the construction of other types of ships. Two or three ships are in progress in each wing at any time. Once a ship is seaworthy, it is launched on one of several ramps that extend directly from the building itself.
The Saradin Shipyard is owned and overseen by Gashur ‘Skullbreaker’ Saradin, a gruff, tattooed Half-Orc who is nonetheless fair and honest in his trade. Gashur came to Greyfall an orphan, and was adopted by Pwenyrr Saradin, the elderly owner of the shipyard. When the old man died, many tried to wrest control of the shipyard from Gashur, who had just become an adult, but the half-orc was able to maintain his control of the business through clever networking and, at times, brute strength. Today, the locals deny such stories, having come to trust Gashur and his leadership.
This rough tavern frequently serves recently released prisoners of Citadel Volshyenek’s jails.
Because of that it also serves strong coffee to a high number of Greycloaks. Brawls between the two infrequently erupt but very quickly end. As the drunk (and usually unarmed) ex-prisoners can’t compete with the still-sober guards, these scuffles typically end with a return to jail. Despite its law-enforcement customers, Bailer’s Retreat is an excellent place to overhear rumors of illicit activities in Midland and North Shore.
Named for the Eternal Lord, Lord Volshyenek Ornelos, who paid for most of its construction, this impressive citadel houses the headquarters and main garrison of the Greycloaks. Additionally, Citadel Volshyenek houses a prison for local criminals, in comparison to the grand prisons of the Grey Keep, which house international criminals. This relatively normal citadel reputedly has an extensive system of Vaults beneath it that flood every spring with the rising waters of the Jeggare River.
Pestico’s Dolls and Figurines
A doddering but gentle old man little more than a loud noise away from the grave, Vadid Pestico has lived and worked his entire life in Greyfall, crafting exquisite dolls for the city’s children. He and Kiristi, his sculptor wife (who provided the figurines in the store’s name), lamented their own lack of children. When she suddenly died 10 years ago, he embarked on an ambitious project only recently unveiled: a group of six lifelike balljoint dolls he calls his Daughters. A secret dabbler in arcane magic, Pestico imbued his Daughters with a spark of life, and they serve now in his shop, bringing curious customers in numbers he has not seen for decades.
Greyfall’s largest market serves as the main attraction in Midland. People from all over the city descend daily on the stands, stalls, and tents that form the backbone of the open-air market. Vendors hawk a variety of wares, mostly foodstuffs and minor crafts, in the wide semicircular plaza between Eodred’s Circle and Eodred’s Walk.
All manner of foods and handicraft from Greyfall and the rest of Idos appear in the Gold Market. Several carts sell fresh-made meals and sugary snacks, from Donan borsht to Oliphant Ears (fried on the backs of tower shields).
The wide variety of foods available make this a popular market, and some city leaders speculate that at least half the city’s residents visit the market at least once a month. One small and irregularly appearing stall sells trinkets that the Donan proprietor, Sagitar Tiguan, claims are minor magical items or elixirs and tonics created through alchemy. Although many locals wonder about the authenticity of his goods, whenever he appears in the market, the shining silk tent in which he holds forth is constantly surrounded by adventurer types.
Fourteen shops form the semicircular face of Eodred’s Walk. They stand separated from Eodred’s circle by a daily riot of color, activity, and scents that make up the Gold Market. These permanent establishments and the transient vendors of the market form a symbiotic relationship. The shops of the mall offer a variety of permanent goods and a number of services, while the market’s many stalls and tent sellers tend to specialize more in food and minor crafts. Three-story, whitewashed wooden buildings with their upper floors overhanging the ground floor to form a continuous covered pavilion house the wedge-shaped shops.
The names of the shops and what they sell are as follows.
Aram’s Crown: This cramped tavern profits by providing watered-down ale and weak wine to thirsty market-goers during the day. After sunset it breaks open bottles of potent spirits imported from distant Dona, Asidar, and Nezzera.
Basha’s: A small bookstore and map shop, Basha’s sometimes has magical texts and scrolls for sale. Basha claims many of his maps lead to treasure all across the globe, but critics frequently accuse Basha of inventing these maps himself.
Doom and Gloom: The old Donan woman who lives and works in this cluttered and stinking office sells Harrow readings for five copper pinch. Without fail, her predictions always foretell tragedy, hence the name of the shop.
Galloping Ghost: This large shop (relative to the other shops in the mall) sells tack and barding for a variety of riding animals, including hippogriffs. The Galloping Ghost’s owner, a burly and cantankerous old leathersmith known as Patch, crafts all the equipment used on the Greycloak’s mounts.
Gemshare Jewelers: Specializing in buying and selling gems of all kinds, this little shop also sells an extensive collection of jewelry. Owned by a couple of brothers who only recently entered the jewelry trade, the store nonetheless does brisk business with adventurers, nobles, and wealthy merchants. The shop swiftly gained a reputation as a place to get good deals when both buying and selling jewelry and gems.
Hedge Wizardry: After dropping out of Theumanexus College, Phaeton Skoda opened this small shop, which sells an extensive collection of supplies for the crafting of alchemical and magical goods. Some whisper that the shop’s owner took with him more than just a few years’ education: students of the Acadamae and Theumanexus College are strictly forbidden from entering or doing
business with this establishment.
High Bridge Haberdashery: The clientele of this shop tend to represent Greyfall’s growing middle class of merchants. Nothing here looks particularly fine, but neither are the wares poorly crafted. The haberdashery does sell rugged clothing suitable for adventurers.
Kep’s: A simple fishmonger, Kep sells whatever his cousin’s fishing boat catches in its wide nets. This allows Kep to frequently offer such unusual fare as jigsaw sharks, dolphins, and even the occasional reefclaw. In the back corner of his shop, Kep has set up the taxidermal remains of
a sahuagin holding a trident. An unusual number of visitors have seen the sahuagin move.
Fair-Fished Baitshop: The androgynously attractive fullblooded Donan proprietor of this shop sells fishing tackle and poles, crabbing traps, and clamming shovels, as well as nets, clothing, and gear specialized for catching fish and seafood. Alternating between plain but functional dresses and the rugged workman’s clothes sold in the baitshop, the owner’s true gender and name remain among the ward’s most talked-about mysteries (aside from that personal secret, the owner also frequently knows the juiciest High Bridge gossip).
The poorly kept secret of Eodred’s Walk is the baitshop owner’s abiding dread of large bodies of water but an insatiable love of seafood. The proprietor frequently buys or barters for freshly caught (i.e., still living) shellfish, crustaceans, and fish.
Pinking Shears: Despite its name, this is a barbershop. Ol’ Hooktooth, the squint-eyed half-orc barber who operates this shop, always dresses stylishly but rarely talks, preferring to deftly and skillfully trim hair rather than engage in idle chatter. Many consider Ol’ Hooktooth the most skilled barber in the city, and he only takes on new customers if they are introduced to him by a trusted patron.
Slicing Dicers: Swords, daggers, knives, and all manner of bladed weapons and tools fill the locked cases of this highly secure shop. The shop stocks all kinds of swords, common and exotic, mundane and magical. It stays afloat thanks to its brisk exchange of previously owned weapons.
Smoked Foods: As the name implies, this narrow and frequently crowded shop sells a wide variety of smoked foods, from the meats of dangerous magical beasts to Jeggare River salmon. The shop’s biggest draw comes twice a year, when it sells heavily spiced smoked bulette strips brought in by Shoanti hunters. In order to prove the meat it sells comes from the bulette, the shop butchers, slices, and smokes the great beast out front, where everyone can see it.
Time Stop: Clocks and watches line the shelves of this small, brightly lit shop. The gnome proprietor, Goupie Capabopple, keeps every timepiece set to exactly the same time. This feat requires the assistance of his daughters Min and Sec, who visit him once a week to help wind and set the clocks while Goupie himself works the watches. (Goupie wanted to name his daughters Tik and Tok, but his wife told him that was too obvious.) It is worth nothing that Goupie and his girls don’t set the timepieces to the correct time, but rather, every tenday they set all the clocks and watches to some random time. This isn’t readily apparent, and has caused many visitors to be late for meetings.
Trapper’s Hole: Owned and operated by retired Greycloak ranger Jope Chantsmo, this shop sells all manner of hunting equipment but specializes in archery supplies. Jope sells every kind of bow and arrow common to the island, as well as a few exotic pieces from distant Vallione and Empyrea.
Trapper’s Hole also includes a fullservice bowyer’s shop, where Jope repairs and accessorizes bows for a nominal fee. For his most trusted clients, Jope also brings in a transmuter from the Acadamae once a month to magically enhance bows and arrows. Jope hates crossbows, so he carries none and kicks out anyone who inquires about them.
Sandpoint Savories: The smells issuing from this bakery fight against the salty tang of the sea every morning except on Sunday. Owned and operated by the Avertin family for the past two decades, Alma Avertin still hasn’t quite recovered from the brutal death of her son Casp five months ago under Peck’s razor. Her twin daughters Arika and Aneka all but run the business these days.
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Savah’s shop sells all manner of armor, including several masterwork items and exotic armors like a halfling sized suit of full plate said to have been blessed by Mesha herself. As represented by the two red dogs depicted on the shop’s sign, Savah is never without her two large red mastiffs, which can always be seen lounging nearby. Savah herself is well respected within the community, both for the quality of her shop’s merchandise and for her fair dealings with her clientele.
Set up with a nautical theme, the Creaky Hammock tends to serve ships’ crews in port for a few days. Its attached tavern makes for loud nights and boisterous days, which led to the saying, “The only way to sleep in the Creaky Hammock is to drink yourself asleep.” The Creaky Hammock can easily house up to four dozen people in its 40 hammocks and four small rooms. Its number of “clients” frequently exceeds that amount though, as many sailors simply pass out on the floor. Destin Smish, the Creaky Hammock’s innkeeper, makes sure to turn such guests on their sides, so they don’t choke to death on their own vomit.
Forming a plaza just past the south end of High Bridge, the square makes a popular landmark that locals and visitors alike use to set up meetings or simply orient themselves within the ward.
The Lizard’s Boat
An intricate sign built to resemble a sailing ship that has caught on fire hangs above the main entrance to this tavern and inn. A half-dozen small lizards perch atop the sign. The lizards have learned that the tiny continual flames that appear to burn the ship’s rigging attract the best moths. The locals consider the lizards good luck and often toss them insects or bits of meat to eat as they enter the tavern.
The lizard’s boat is a fairly clean and comfortable establishment, popular with visitors, the middle class, and, especially, lizardfolk, who come to enjoy Blue Frog Ale from the local brewery. Lizard motifs adorn the inside of the tavern, with carved lizards on the bars and stools, and lizards painted on the dishes and tables. In addition to Blue Frog Ale, the tavern serves a wide variety of alcohol and seafood and bread.
Goblin Squash Stables
The sign above this door perpetuates one of the greatest fears of the lowly goblin—being trampled underfoot by a horse. Tended by a retired hunter named Daviren Hosk, Daviren’s hatred of goblins is nearly legendary in Greyfall. In a somewhat grisly display, over the entrance to the stable’s covered barn is his collection of goblin ears: preserved and nailed to three different rafters, each bearing the goblin’s name burned into the leathery flesh—mostly because Daviren knows that writing down a goblin’s name is one of the worst things you can do to desecrate his memory. The bitter ranger’s pride and joy is a large glass bottle filled with brine in which he’s preserved the body of Chief Whartus of the now extinct (due in large part to Daviren) Bonegrinder Tribe.
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