- +2 to One Ability Score: Elysian characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
- Medium: Elysians are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Elysians have a base speed of 30 feet.
- Bonus Feat: Elysians select one extra feat at 1st level.
- Skilled: Elysians gain an additional skill rank at first level and one additional rank whenever they gain a level.
- Luck of Heroes: Elysia is a blessed place, that is famous for churning out heroes. Elysians gain +1 luck bonus on all saving throws and +1 luck bonus to AC.
- Languages: Elysians begin play speaking Common and Cadecian. Elysians with high Intelligence scores can choose from the following: Thallan, Asidari, Shagradan, Goblin, Giant, or Draconic.
The Elysians are a people who call the craggy foothills and rolling grasslands of Elysia home. They are a bold and warlike people who desire personal honor and power over all else. Elysians are bold and adventurous, if not a bit crude.
Elysians are a strange mix of bloods. They are descended from Cadecian legionnaires, Donan slaves, and Umuran natives. As such, their physical appearance varies greatly depending on which ancestry they favor. They run the spectrum from dark skinned and dark haired, to light haired and fair complexioned.
The clothing of the lower classes is often simple and unadorned, as they prefer cheap and practical clothing which suits the climates of the Elysian hills. The upper classes, however, often prefer to wear rich, velvet outfits embroidered with the symbols of their Houses. They often carry bright pennants and wear richly enameled armors into battle.
Elysian society is highly hierarchical. All Elysians swear fealty to their true King. Under the King are the various Lords and Wardens entrusted to the safekeeping of the realm. Each of these Lords can count many Lesser Lords of smaller holdfasts as their personal bannerman; each of these bannerman are sworn to uphold their Lord’s laws and commands. Under these Lesser Lords are the peasantry, which make up most of Elysian society. Elysian peasants are born into lives of indentured servitude, where they offer up a significant portion of their earnings to their liege Lord and the Crown, as well. If called upon, the peasants must abandon their homes and take up arms in their Lord’s name.
Elysians are a strong willed people. They believe all that they own is theirs by divine appointment, and they often call upon their gods for strength in battle against their enemies, who they view as heathens and heretics. As such, Elysians are not favorably looked upon by their neighbors, who view them as righteously arrogant. Still, Elysians have a certain charm about them, and are generally well-liked when they venture abroad on any peaceful mission.
Alignment and Religion
Elysians are born with a strict pantheon of seven deities presiding over all of their lives. These deities are Enwel, Jeha, Arbar, Penem, Suriel, Agal, Elion, and Akvak. All of these deities are commonly worshiped collectively, with the exclusion of Akvak, whose temples reside separate from the other six.
Due to the predominantly good alignment of Elysia’s pantheon, Elysia’s faithful are generally good aligned. Still, many within Elysia have strayed from the church’s teachings, and still others twist and corrupt the teachings, themselves.
Elysia is a land famous for producing legendary adventurers. Many peasants choose a life of adventure rather than toil at the land, just to see their profits find their way into another’s hands. Some nobles, as well, dream of glory and wonder rather than the dull monotony of court life.
Elysian first names are simple, and often have no significant meaning. These names are often constructed phonetically from a mix of Rashemi, Cadecian, Thallan, and, sometimes, Asidari. In addition to their given name, each individual has a surname that is passed down from their father. These surnames are represented of an individual’s house, and thus their rank in society.
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